Post by Lt. Canter on Jan 1, 2010 10:25:35 GMT -8
Unit Name: Rifleman
Unit Strengths: This units are the backbone of the Helghan army. They can use a variety of weapons except the a sniper, the single shot rifle, and two explosive weapons. The Rifleman is a standard soldier so he doesn't have any abilities.
Unit Weapons: The primary weapon of the Helghan home army is the StA-52 assault rifle. This gun is made for short to mid range fire fights. It has high accuracy at short and mid range. If the fights turn into a long range battle the StA-52 loses accuracy.
Unit Nanomachines:N/A
Unit Weaknesses: N/A
Unit Abilities: No abilities.
Unit Squad Numbers: Their numbers can vary depending on the mission they are sent on. The most common in squads are 3 to 6. (Not including the other types of soldiers in the squad.)
Unit Description:
Unit Name: The Medic
Unit Strengths: The Medic can always heal themselves if they take damage but cant heal when downed. They Also revive downed soldiers.
Unit Weapon: The standard StA-52
Unit Nanomachines: The nanomachines the medic have allow them to see their squad mates vitals
Unit Weaknesses: The weakness is that they are easily the first target to enemy troops. They have light armor which under heavy fire will likely fail under the sustained fire.
Unit Abilities: The Medic can heal all of the infantry except the heavy. The medic has a weird laser thing that shoots green lighting that revives the downed. They also have a medic pack which can heal the medic itself and near by injured men.
Unit Squad Numbers: There are only two medics to a squad
Unit Description: (The guy in the middle is medic)
Unit Name: Engineer
Unit Strength: The Engineer has the ability to place sentry turrets on most surfaces. This is useful because it can help guard classified items and be placed at choke points for maximum effect. They can also repair said Sentry bots and also ammo boxes for their soldiers.
Unit Weapon: The LS13 Shotgun.
Unit Nanomachines: The nanomachines in this unit allow him to moniter his sentry turrets. He can see what they see and moniter its health.
Unit Weakness: The weakness of this unit is that they cant fight long range and long reload times leave the user vulnerable unless he reloads frequently.
Unit Abilities: The Engineer can place the sentries mostly anywhere and the Engineer sentries are put to full use in Choke Points and small corridors. They can also repair vehicles, mounted turrets and said Sentries.
Unit Squad Numbers: 2 only
Unit Description:
Unit Name: Tactician.
Unit Strengths: The tactictian is best used as a squad leader rasing moral through the ranks.
Unit Strengths: This units are the backbone of the Helghan army. They can use a variety of weapons except the a sniper, the single shot rifle, and two explosive weapons. The Rifleman is a standard soldier so he doesn't have any abilities.
Unit Weapons: The primary weapon of the Helghan home army is the StA-52 assault rifle. This gun is made for short to mid range fire fights. It has high accuracy at short and mid range. If the fights turn into a long range battle the StA-52 loses accuracy.
Unit Nanomachines:N/A
Unit Weaknesses: N/A
Unit Abilities: No abilities.
Unit Squad Numbers: Their numbers can vary depending on the mission they are sent on. The most common in squads are 3 to 6. (Not including the other types of soldiers in the squad.)
Unit Description:
Unit Name: The Medic
Unit Strengths: The Medic can always heal themselves if they take damage but cant heal when downed. They Also revive downed soldiers.
Unit Weapon: The standard StA-52
Unit Nanomachines: The nanomachines the medic have allow them to see their squad mates vitals
Unit Weaknesses: The weakness is that they are easily the first target to enemy troops. They have light armor which under heavy fire will likely fail under the sustained fire.
Unit Abilities: The Medic can heal all of the infantry except the heavy. The medic has a weird laser thing that shoots green lighting that revives the downed. They also have a medic pack which can heal the medic itself and near by injured men.
Unit Squad Numbers: There are only two medics to a squad
Unit Description: (The guy in the middle is medic)
Unit Name: Engineer
Unit Strength: The Engineer has the ability to place sentry turrets on most surfaces. This is useful because it can help guard classified items and be placed at choke points for maximum effect. They can also repair said Sentry bots and also ammo boxes for their soldiers.
Unit Weapon: The LS13 Shotgun.
Unit Nanomachines: The nanomachines in this unit allow him to moniter his sentry turrets. He can see what they see and moniter its health.
Unit Weakness: The weakness of this unit is that they cant fight long range and long reload times leave the user vulnerable unless he reloads frequently.
Unit Abilities: The Engineer can place the sentries mostly anywhere and the Engineer sentries are put to full use in Choke Points and small corridors. They can also repair vehicles, mounted turrets and said Sentries.
Unit Squad Numbers: 2 only
Unit Description:
Unit Name: Tactician.
Unit Strengths: The tactictian is best used as a squad leader rasing moral through the ranks.