Post by The Reviver on Dec 28, 2009 12:24:02 GMT -8
Unit Name: Hunters, or in their language, "Fian Dialcaman", it means, Dire Avengers. But the other factions came to know them as Hunters.
Unit Strengths: They are very agile and fast with extremely deadly weapons, they are also stealth experts, some even carrying Active Camo modules in their suits. They are Anti-Infantry experts, able to find a weak point in armor of some sort.
Unit Weapons: They use a very odd weapon, it may seem like a water gun of a sort. It fires a plasma burst, it can go on 3 levels, Non-Lethal, Nature-Safe, and Lethal. Nature-Safe bursts does not hurt plants, but is able to kill animals or mammals. It is silver in color, but Hunters paint it, put rags on it, etc...To make them easier to hide. They are able to use a stun grenade, when it detonates it springs multiple thick rope to stun and capture things.
Unit Nanomachines: They dont have any Nanomachines, they are all connected psychically, able to send messages to one another from across the planet.
+Psychic Connection
+Ability to tame even the most dangerous of animals in a short time
+Some think they can even 'speak' to Nature itself, there is no evidence that they could.
Unit Weaknesses: They are quite weak, and they care for Nature alot. If you pull out a flame thrower, your an instant target, if you burn a tree, your fucked. Now imagine if you had an army of them. For the 'weak' part, they cannot take much damage, their armor is able to take a 'Module', each Hunter is able to customize his suit of armor. Their armor is able to protect against ballistic, but their armor is not that strong. The armor may or may not protect against laser weapons but it is completely vulnerable to plasma. The armor is able to protect against fire, but the things around the Hunter are not.
Unit Abilities: Their recon abilities are un-matched, and their ability to also be front-line infantry is valuable.
Unit Squad Numbers: There is 6 in each squad, each specializing in something, A squad may have, a Demolition Expert, a Sniper Expert, a Recon Expert, A Close Combat Expert, and so on.
Unit Description:
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Unit Name: Veteran Hunters, or in their language, "Fian Siispeiraigh", it means, Swooping Hawks. But the other factions came to know them as Veteran Hunters.
Unit Strengths: They are very agile and fast with extremely deadly weapons, they are also stealth experts, some even carrying Active Camo modules in their suits. They are Anti-Infantry experts, able to find a weak point in armor of some sort. They are also able to equip a Jet-Pack.
Unit Weapons: They use a very odd weapon, it may seem like a water gun of a sort. It is silver in color, but Hunters paint it, put rags on it, etc...To make them easier to hide. They have a bio-grenade of some sort. The grenade is living, or it seems like it is. It creates a acid that is able to burn through thick armor, when the grenade blows, it sprays acid in a 12 meter radius. It is normally used as a Anti-Vehicle grenade, since it burns trees/grass/animals as well.
Unit Nanomachines: They dont have any Nanomachines, they are all connected psychically, able to send messages to one another from across the planet.
+Psychic Connection
+Ability to tame even the most dangerous of animals in a short time
+Some think they can even 'speak' to Nature itself, there is no evidence that they could.
Unit Weaknesses: They fly. Flak Guns blow them straight out of the sky, but being Veterans, they avoid that. Along with other flying dangers.
Unit Abilities: Their recon abilities are un-matched, and their ability to also be front-line infantry is valuable. They are also able to support other's with air attacks
Unit Squad Numbers: 4 in a squad.
Unit Description:
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Unit Name: Spiders
Unit Strengths: They wear heavy armor and use heavy weapons.
Unit Weapons: They use a weapon with no name. It was used during the battle of Voica. Many people fell to this weapon. It fires a thin wire, covering the wire is a venom able to kill in less then 3 minutes if it even scratches you. The amount of wire shot from the gun per second is massive, at most is 1,000 per second. The wire spins when it is launched, making a 'disk' like projectile.
Unit Nanomachines: They dont have any Nanomachines, they are all connected psychically, able to send messages to one another from across the planet.
+Psychic Connection
+Ability to tame even the most dangerous of animals in a short time
+Some think they can even 'speak' to Nature itself, there is no evidence that they could.
+Ability to teleport (Technology)
Unit Weaknesses: They cannot run far, and are vulnerable to anti-vehicle weapons, such as rockets. Combined fire may also take these Spiders down. Their suits also carry module slots, so some Spiders may be able to run faster then some, teleport further then some, or maybe even be good at close combat. Normally though, they are slow, and have powerful guns. Again, they care much for nature.
Unit Abilities: They have a teleporter pack on their back, able to teleport short distances, but it requires a large amount of energy to power it, most of which are Solar Powered. Their skills of jumping from one place to another is great, it is part of their training, jumping from a pole to another.
Unit Squad Numbers: 3 in a squad.
Unit Description:
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Unit Name: Fire Lizards.
Unit Strengths: They are very effective against vehicles, but not so much against infantry. Completely Anti-Vehicle. They are very agile, but weak against weapons.
Unit Weapons: They use a weapon that launches a small amount of molten metal, it melts through armor and is able to disable a tank or detonate its fuel tank.
Unit Nanomachines: They dont have any Nanomachines, they are all connected psychically, able to send messages to one another from across the planet.
+Psychic Connection
+Ability to tame even the most dangerous of animals in a short time
+Some think they can even 'speak' to Nature itself, there is no evidence that they could.
+Detector, to locate weak points in vehicles (Technology)
Unit Weaknesses: These guys are very vulnerable to weapons. Their armor is very light-weight, so they can get close to their target fast.
Unit Abilities: They are able to locate the ammunition, fuel, or weak points of a vehicle.
Unit Squad Numbers: 6 in a squad.
Unit Description:
Unit Strengths: They are very agile and fast with extremely deadly weapons, they are also stealth experts, some even carrying Active Camo modules in their suits. They are Anti-Infantry experts, able to find a weak point in armor of some sort.
Unit Weapons: They use a very odd weapon, it may seem like a water gun of a sort. It fires a plasma burst, it can go on 3 levels, Non-Lethal, Nature-Safe, and Lethal. Nature-Safe bursts does not hurt plants, but is able to kill animals or mammals. It is silver in color, but Hunters paint it, put rags on it, etc...To make them easier to hide. They are able to use a stun grenade, when it detonates it springs multiple thick rope to stun and capture things.
Unit Nanomachines: They dont have any Nanomachines, they are all connected psychically, able to send messages to one another from across the planet.
+Psychic Connection
+Ability to tame even the most dangerous of animals in a short time
+Some think they can even 'speak' to Nature itself, there is no evidence that they could.
Unit Weaknesses: They are quite weak, and they care for Nature alot. If you pull out a flame thrower, your an instant target, if you burn a tree, your fucked. Now imagine if you had an army of them. For the 'weak' part, they cannot take much damage, their armor is able to take a 'Module', each Hunter is able to customize his suit of armor. Their armor is able to protect against ballistic, but their armor is not that strong. The armor may or may not protect against laser weapons but it is completely vulnerable to plasma. The armor is able to protect against fire, but the things around the Hunter are not.
Unit Abilities: Their recon abilities are un-matched, and their ability to also be front-line infantry is valuable.
Unit Squad Numbers: There is 6 in each squad, each specializing in something, A squad may have, a Demolition Expert, a Sniper Expert, a Recon Expert, A Close Combat Expert, and so on.
Unit Description:
::::::::::::::::::::::::::::::::::::::::::::::::::::
Unit Name: Veteran Hunters, or in their language, "Fian Siispeiraigh", it means, Swooping Hawks. But the other factions came to know them as Veteran Hunters.
Unit Strengths: They are very agile and fast with extremely deadly weapons, they are also stealth experts, some even carrying Active Camo modules in their suits. They are Anti-Infantry experts, able to find a weak point in armor of some sort. They are also able to equip a Jet-Pack.
Unit Weapons: They use a very odd weapon, it may seem like a water gun of a sort. It is silver in color, but Hunters paint it, put rags on it, etc...To make them easier to hide. They have a bio-grenade of some sort. The grenade is living, or it seems like it is. It creates a acid that is able to burn through thick armor, when the grenade blows, it sprays acid in a 12 meter radius. It is normally used as a Anti-Vehicle grenade, since it burns trees/grass/animals as well.
Unit Nanomachines: They dont have any Nanomachines, they are all connected psychically, able to send messages to one another from across the planet.
+Psychic Connection
+Ability to tame even the most dangerous of animals in a short time
+Some think they can even 'speak' to Nature itself, there is no evidence that they could.
Unit Weaknesses: They fly. Flak Guns blow them straight out of the sky, but being Veterans, they avoid that. Along with other flying dangers.
Unit Abilities: Their recon abilities are un-matched, and their ability to also be front-line infantry is valuable. They are also able to support other's with air attacks
Unit Squad Numbers: 4 in a squad.
Unit Description:
:::::::::::::::::::::::::::::::::::::::::::::::::::::::::
Unit Name: Spiders
Unit Strengths: They wear heavy armor and use heavy weapons.
Unit Weapons: They use a weapon with no name. It was used during the battle of Voica. Many people fell to this weapon. It fires a thin wire, covering the wire is a venom able to kill in less then 3 minutes if it even scratches you. The amount of wire shot from the gun per second is massive, at most is 1,000 per second. The wire spins when it is launched, making a 'disk' like projectile.
Unit Nanomachines: They dont have any Nanomachines, they are all connected psychically, able to send messages to one another from across the planet.
+Psychic Connection
+Ability to tame even the most dangerous of animals in a short time
+Some think they can even 'speak' to Nature itself, there is no evidence that they could.
+Ability to teleport (Technology)
Unit Weaknesses: They cannot run far, and are vulnerable to anti-vehicle weapons, such as rockets. Combined fire may also take these Spiders down. Their suits also carry module slots, so some Spiders may be able to run faster then some, teleport further then some, or maybe even be good at close combat. Normally though, they are slow, and have powerful guns. Again, they care much for nature.
Unit Abilities: They have a teleporter pack on their back, able to teleport short distances, but it requires a large amount of energy to power it, most of which are Solar Powered. Their skills of jumping from one place to another is great, it is part of their training, jumping from a pole to another.
Unit Squad Numbers: 3 in a squad.
Unit Description:
:::::::::::::::::::::::::::::::::::::::::::
Unit Name: Fire Lizards.
Unit Strengths: They are very effective against vehicles, but not so much against infantry. Completely Anti-Vehicle. They are very agile, but weak against weapons.
Unit Weapons: They use a weapon that launches a small amount of molten metal, it melts through armor and is able to disable a tank or detonate its fuel tank.
Unit Nanomachines: They dont have any Nanomachines, they are all connected psychically, able to send messages to one another from across the planet.
+Psychic Connection
+Ability to tame even the most dangerous of animals in a short time
+Some think they can even 'speak' to Nature itself, there is no evidence that they could.
+Detector, to locate weak points in vehicles (Technology)
Unit Weaknesses: These guys are very vulnerable to weapons. Their armor is very light-weight, so they can get close to their target fast.
Unit Abilities: They are able to locate the ammunition, fuel, or weak points of a vehicle.
Unit Squad Numbers: 6 in a squad.
Unit Description: