Post by The Reviver on Feb 20, 2010 22:09:07 GMT -8
=========Infantry=========
Unit Name: Infantry, regimental name. Example: Tunnel Spider Infantry
Unit Strengths: This unit is highly trained, very flexible units capable of Anti-Infantry, Anti-Armor, Anti-Air, and Support. Helmet has a HUD, GPS, Vital signs, Com Systems and FoF tags. Each unit is trained to operate on his/her own, will go into more detail in training soon.
Unit Weapons: Weapons vary from Assault Rifles, SMGs, Rocket Launchers, and much more. Each soldier usually carries one weapon, and another support weapon, the support weapon having less ammunition however.
Unit Nanomachines: None.
Unit Weaknesses: Somewhat light armor, defenseless against plasma. Good at defending against bullets, very low defense on laser.
Unit Abilities: Each soldier is capable of operation on his or her own. If a platoon drops into a zone and ends up scattered, each soldier is capable of linking up using a system of bird calls, death screams, flares, and the such. If no high ranking officer is alive, the one that is the best at commanding (Which is usually the one who takes action) commands. In boot' those who are bad at commanding and take a squad through a course, will be punished.
Unit Squad Numbers: A sniper team of 2, a support team of 4, a troop team of 6, and a recon team of 3.
Unit Description: Helmet is "cut down". Normal helmets cover the entire head.
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Unit Name: The Lance Corps
Unit Strengths: Augmented soldiers, heightened strength, smell, sight, healing, and speed. Extremely trained, spends 5-10 years in training, Live-Fire, brutal. They have all the same skills as a normal SkyLance Infantryman, but better at it, and have more skills.
Unit Weapons: Usually found using a high-power Assault Rifle, capable of inter-changeable parts. Able to change into a Sniper Rifle, Grenade Launcher, and Assault Rifle.
Unit Nanomachines: None
Unit Weaknesses: Few in number. Some Lance troopers think way too highly of themselves, and disregard everyone else, including enemies. Concentrated Heavy Weapons, such as Artillery, concentrated Machine Gun fire, and plasma.
Unit Abilities: They can do anything from Morale Support to assassination.
Unit Squad Numbers: Found in groups of four. Rarely given a "Lone Wolf" mission.
Other: Usually the ones flying out of SkyLance's. Power armor.
Unit Description:
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Unit Name: Riot Police
Unit Strengths: Off-Duty Lance Corps Troopers.
Unit Weapons:
-Shock Stick/Maul/Mace
-Riot Shield
-Bean-bag Shotgun/Rifle
-Precision 7.62mm Sniper Rifle
-Mk.6 Anti-Personnel Pistol
-Tear Gas Grenades/Flashbang Grenades
-Handcuffs
Unit Weaknesses: When faced with a real military force, their weaponry is too weak.
Unit Abilities: Used at Checkpoint Life
Unit Squad Numbers: Often six in a patrol. Nine in a Gang-Suppression group.
Unit Description:
Unit Name: Infantry, regimental name. Example: Tunnel Spider Infantry
Unit Strengths: This unit is highly trained, very flexible units capable of Anti-Infantry, Anti-Armor, Anti-Air, and Support. Helmet has a HUD, GPS, Vital signs, Com Systems and FoF tags. Each unit is trained to operate on his/her own, will go into more detail in training soon.
Unit Weapons: Weapons vary from Assault Rifles, SMGs, Rocket Launchers, and much more. Each soldier usually carries one weapon, and another support weapon, the support weapon having less ammunition however.
Unit Nanomachines: None.
Unit Weaknesses: Somewhat light armor, defenseless against plasma. Good at defending against bullets, very low defense on laser.
Unit Abilities: Each soldier is capable of operation on his or her own. If a platoon drops into a zone and ends up scattered, each soldier is capable of linking up using a system of bird calls, death screams, flares, and the such. If no high ranking officer is alive, the one that is the best at commanding (Which is usually the one who takes action) commands. In boot' those who are bad at commanding and take a squad through a course, will be punished.
Unit Squad Numbers: A sniper team of 2, a support team of 4, a troop team of 6, and a recon team of 3.
Unit Description: Helmet is "cut down". Normal helmets cover the entire head.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Unit Name: The Lance Corps
Unit Strengths: Augmented soldiers, heightened strength, smell, sight, healing, and speed. Extremely trained, spends 5-10 years in training, Live-Fire, brutal. They have all the same skills as a normal SkyLance Infantryman, but better at it, and have more skills.
Unit Weapons: Usually found using a high-power Assault Rifle, capable of inter-changeable parts. Able to change into a Sniper Rifle, Grenade Launcher, and Assault Rifle.
Unit Nanomachines: None
Unit Weaknesses: Few in number. Some Lance troopers think way too highly of themselves, and disregard everyone else, including enemies. Concentrated Heavy Weapons, such as Artillery, concentrated Machine Gun fire, and plasma.
Unit Abilities: They can do anything from Morale Support to assassination.
Unit Squad Numbers: Found in groups of four. Rarely given a "Lone Wolf" mission.
Other: Usually the ones flying out of SkyLance's. Power armor.
Unit Description:
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Unit Name: Riot Police
Unit Strengths: Off-Duty Lance Corps Troopers.
Unit Weapons:
-Shock Stick/Maul/Mace
-Riot Shield
-Bean-bag Shotgun/Rifle
-Precision 7.62mm Sniper Rifle
-Mk.6 Anti-Personnel Pistol
-Tear Gas Grenades/Flashbang Grenades
-Handcuffs
Unit Weaknesses: When faced with a real military force, their weaponry is too weak.
Unit Abilities: Used at Checkpoint Life
Unit Squad Numbers: Often six in a patrol. Nine in a Gang-Suppression group.
Unit Description: